Malmö, Sweden · Games production leadership

Alexander Strandberg

Predictability is the real margin: studios lose money on surprises, not on ambition.

Production judgment, grounded in live operations

My background spans Studio Lead and Executive Producer at Avalanche Studios Group on theHunter: Call of the Wild, production leadership at Ubisoft Massive, and Production Director at Sharkmob on Exoborne.

I work on the decisions behind delivery: who owns the outcome, what evidence makes a commitment credible, and when leadership needs to act. My technical background helps connect those decisions to the systems and people doing the work.

Experience in practice

A leadership role or a defined engagement

I welcome conversations about permanent studio and production leadership, as well as consulting engagements. For a permanent role, let's discuss the mandate, decision rights and mutual commitment directly. Availability and terms are agreed for each opportunity.

Production leadership

GameCraft is my production leadership practice: audits, workshops and fractional Executive Producer or COO engagements.

Accountable team delivery

Steadystate provides senior delivery pods for post-launch and live operations.

Early studio support

FirstPlayable supports small game teams from an idea through to a released game.

Start with the situation

Tell me about the studio, the decision or delivery challenge, and the scope you have in mind.

Contact me on LinkedIn

Read my field notes on Substack, or forward an evidence page to someone working through a similar problem.